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Announcements All of the most urgent threads are found here. |
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Rules, Theme, Etc. - READ FIRST! Information on who we are, what we do, and how we do it. |
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About Angels by Michael Feb 15, 2011 20:45:08 GMT -7 |
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Create a Character Come here to create a new character. |
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Devin Crey - WIP by Devin Crey Feb 28, 2011 21:35:20 GMT -7 |
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Character Profiles All approved character profiles are kept here. |
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Maxxie Wilson by Maxxie Wilson Feb 18, 2011 18:43:16 GMT -7 |
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Front Gate The threat of marauders and thieves have made it necessary for New Eden to be walled up for its own protection, and a large steel gate can be closed over the entrance. The walls, pieced together mainly out of chain-link, steel panels, and earth to reinforce it, are topped with scavenged razor wire and have proven to be very effective - though it's maintained constantly. The entrance is kept closed and guarded, only opening for colonists and strangers who get invited in. |
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Central Courtyard Not far past the front gate is a mostly empty patch of dirt that acts as a central hub for the colony's activities. Every mealtime the entire colony gathers here to receive their ration of food, socialize, and it often turns into a meeting if there are important issues to discuss. While there are a few tables, they seat only a fraction of the colony, but since everything brought into the colony is deposited here, there's usually enough potentially useful junk lying around that happens to be the right size and shape to sit on. |
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Crafting Quarter This section of the colony contains a few makeshift buildings that house the mishmash of found and constructed equipment that make New Eden one of the more technologically superior colonies. This includes a forge, a wind turbine, a large water purification system, and other things that make life possible, better, and likely to improve for the colonists. Ancient skills like weaving, pottery, and other crafts have made a comeback, though not without difficulty because so few people knew anything about them to begin with. Computer equipment can also be found here, but it's rarely turned on because energy is always at a premium and is reserved for more practical purposes. |
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Housing Quarter This section of the colony contains a haphazard assortment of one story shelters used primarily for sleeping. Privacy is a luxury not to be found; while the shelters are broken up into many small rooms, the point of the structures is to keep the rain out and not to provide anyone with their own space - and it gets cold enough on some nights that sharing close quarters isn't such a big deal. The clinic for the sick and injured is also found in this section, though it always has precious few supplies. |
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Farm The farm dominates much of the back part of the colony opposite from the entrance. Farming has always been a hit or miss activity for the colony, but when it's successful it allows the colonists to spend more time improving the colony instead of foraging for food outside of it. Soybeans, peaches, peanuts, rye, and corn seem to do best, and there's also a limited number of chickens, pigs, and goats. |
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Forested Hills A short ways to the north of the colony the land dries up and turns into a pine forest. Game can be found here, but it seems like the larger species have suffered nearly as much as the humans so deer and other large game are a rare find. Instead this area is more often used as a place to find firewood and set traps for smaller game like rabbits. A few people swear that they've heard the distant calls of wolves in this forest, but that's ridiculous; even historically there weren't any wolves around here. |
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A Walk in the Woods [Open] by Michael Mar 2, 2011 19:23:14 GMT -7 |
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Abandoned Town This was a town named Franklin, according to the signs, and it's a bit of a walk along a well-worn path east of the colony. It's also the primary source of all things scavenged by New Eden; all the really good stuff has been found and hauled back, but there's still a large number of buildings that remain standing that can be demolished for their materials. But abandoned towns like this tend to attract people from outside the colony, and meeting strangers is always a risky business. |
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Freshwater Swamp Spreading out to the south and east of the colony, the swamps are an unpleasant but bountiful area. There are fish, crayfish, alligators, snakes, waterfowl, and many other animals to hunt, as well as a large supply of edible plants for those who know where to find them. The colony has a few small rowboats and canoes for the purpose, though it can be a tricky and sometimes dangerous place even so; though at least the odds of running into other people are low. There have been rumors of strange lights appearing above the water after sunset, though few in the colony would want to remain in the swamps at night anyway. |
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Brainstorm Central Whether you have a crazy idea for a plot, the forum, or anything else, please post it here so that we can steal it. |
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OOC Chat For any random thought in your head. Guest Friendly! |
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Advertising The one and only place for links to other sites. Guest Friendly, of course. Sub-boards: Warriors Themed Forum RPGs, Based-On Anime and Manga Forum RPGs, Other Based-On Forum RPGs, Original Themed Forum RPGs, RPG Resource/Writing Community/RPG Listings, Other |
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mark of the wild by jman Feb 20, 2012 16:05:27 GMT -7 |
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